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Monday, July 30, 2018

The #GreatNerfWar

Hey there guys n gals! I've got information on something a lil' bit different for y'all this time around. If you've been keeping up with my second YouTube channel, I've been posting a lot of Blaster Unboxings and Reviews and you might be wondering why. Well, the answer to that is that I'm trying to familiarize myself with all the weapons that will be available in my arsenal to myself and all the other participants at The #GreatNerfWar! 

I've been talking about it a lil' bit here and there, but we've decided on a date, August 19th, and so far it looks like we'll have at least 12 participants. I think that's pretty good for a first time event, don't you think? We intend to record in some way, shape or form, so there will definitely be at least SOME kind of footage available to you. I expect to have all my unboxings done by then and then we'll just jump into the fun. There will be some familiar faces out there on the field, but probably also a bunch of new people you've never seen before on either of my channels! I'm really excited for this to go down! We're looking at six different gametypes for our little war just to spruce things up, rather than just straight sudden death elimination


  • Elimination (3-7)
    • 3 lives, 7 second count back in
    • If hit, count out loud 7 Mississippi with your gun raised in the air (You can look for ammo/reload as long as you continue counting aloud)
    • Yell "CLEAR" when your time is up and you're coming back in
  • Victory Condition: One team remaining OR last man standing (if FFA)



  • Carpe Testiculum
    • Get all of your opponent's balls into your team's bucket
    • Two ball buckets, one in either team's base are filled with the same number of balls
    • When in possession of a ball, it MUST remain in your hand(s), you CANNOT fire any blasters while holding the ball
    • You can block enemy fire and tap enemy players with the ball to take them out however
    • When hit, you must return to your team's spawn (infinite respawn)
    • If holding a ball and hit, you must leave the ball EXACTLY WHERE YOU ARE and then head back to your spawn
  • Victory Condition: All the balls in one goal/More balls in one goal if game is called early



  • Shooting Gallery
    • Uses X Shot Cans
    • Each can in a six stack is worth one point
    • Fully assembled standing cans worth one point, two points if you can get them to break apart
    • Will have a limited number of shots per player (lower number if played on teams)
  • Victory Condition: Highest Point Total



  • Team Freeze Tag
    • Freeze opponents by shooting them
    • Unfreeze teammates by physical touch
    • Conga line rule is in effect, if you're touching someone while they are (re)frozen you are also frozen
  • Victory Condition: Freeze enemy team



  • Blob
    • Every time you shoot another player, they join your blob (do your best to move as one)
    • Free for All (NO TEAMS INITIALLY)
  • Victory Condition: Consume all other players



  • VIP
    • Protect your team's VIP from the enemy team (VIPs have a crown to set them apart)
    • VIP only allowed to carry Barrel Breaker TK-3 (3 shot revolver, but you must reset the barrel manually) - CANNOT RELOAD/CANNOT UPGRADE
    • Shoot enemy team to knock them out, Non-VIPs have infinite respawn, but MUST travel back to spawn if hit
  • Victory Condition: TAKE OUT THE ENEMY VIP



And that's all I've got for now on The #GreatNerfWar. After I'm done editing footage and other such stuff from it, I'm going to set about re-releasing Unfair-Y Tales Season 2 on my second channel. I'm thinking about finally releasing my patreon as well after that, but we'll see. It's actually for the most part complete, I just wanted to re-do all my art and branding and that never came about... 

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