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Monday, December 9, 2013

Community within gaming -- Killing Floor

I was reading an article today and one of the quotes it has said:
"A young person's community is often closely tied to his or her success."
I mean, that in itself is not that profound, it's actually pretty simple. Seems as though everyone would know that fact right? Well, as it turns out, most people don't. But, if you substitute "gamer" for "young person" there, you also get a fact that falls under the same conditions. I know I've said a lot about Killing Floor, especially on Okamigakure's facebook page, but this is honestly one of the first games that I've played that so far has not made me ever be mad at anyone in the community. 
though of course there was that one time that really annoying girl in our game couldn't do anything right and constantly asked for money, to the point that harbingerofwar literally threw all of his money out of the window rather than give anything to her... 
BUT 99.99999% of the time, the community is AMAZING. First of all, the game is HARD. If your team isn't working together properly, you're probably going to die. If you mess up 1.5x up until the fifth wave you can recover. You mess up after that on normal or higher, and you're D-E-A-D, DEAD. You might think that this factor alone is what makes the community shine brighter than most of the games I've played, but that's not really true. I played a lot of Dark Souls, and I've run into more than my fair share of dicks, and that game is generally accepted to be hard as balls as well. 
However, Killing Floor's community is just well... different. I've never seen a game where in the case of a new player joining in the middle of the game, instead of being angry at them, most people automatically throw money at them so that they can upgrade and catch up. If they don't do it automatically, I have literally never had a game where someone in the group didn't hand over some amount of money if they had any at all. Not only that, but the way the game works, if you have DLC, you can buy the guns from the trader and drop them to give them to other players, even if they don't have the dlc. I was playing last night with a max level demo player in my room with all the dlc, and he was just handing out dlc guns to anyone that came near him at the end of a wave! Imagine the possibilities of a game where the players ACTUALLY WORK TOGETHER

IT EXISTS, AND I HAVE BEEN LUCKY ENOUGH TO FIND IT. 

That being said, it's pretty much a given that I would recommend this game to pretty much any person that enjoys survival horror and/or FPS's in any kind of capacity. So please, if you've got STEAM, come and join us! Plus, the community is really keen on building maps, so there's basically endless variety. That, and the fact that Tripwire constantly does holiday events that are great! Right now we're killing possessed gingerbread men, demented elves, nutcrackers that come for your soul and melting, pissed off snowmen, for TWISTED CHRISTMAS. Come on, you know that that sounds cool! 

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