Quick blog post, seriously guys.
I've been an Amazon Associate, which means I have a referral code for Amazon that gets me referral fees for people I send there to buy stuff. I've been a member for about a year, and I've been having a ton of problems with it. I know tons of people don't have any issues with it, but naturally I seem to have run into all of them, hah.
Anyway, the first five orders, from the first month or so I became an associate went through fine, but since then, I've had something like 60 orders made with my ID and not a single one has been credited to me, and I'm fed up with it.
I e-mailed Amazon, and the response they gave back to me said they checked and all the orders they looked at are ineligible, and probably all of them in total are ineligible, but they can't look at all of them or provide me any information as to why. They also said basically the only reason someone should be using your code is if they came across it at random and wanted to use it out of curiosity.
Basically what they're going for is a way to weasel out of giving me something like 3-5% of the profit they make off a single item. You're Amazon.com! FFS, cut a guy some slack! You rake in BILLIONS of dollars a year and you can't give me 3% back on not even 10 of those sales?
I'm writing this to say that I'm going to be removing the Amazon links from this blog, my twitch channel and my YouTube page, and referring you guys elsewhere when applicable from now on. You can't even close your associates ID yourself, you have to talk to Amazon about it. I'll be happy to send someone a bunch of capital letters at this point. It'll be swell.
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Wednesday, October 29, 2014
Wednesday, October 15, 2014
NYCC '14 Pictures
This year's NYCC was actually kind of slow. This was the first year that I ever finished doing everything I wanted to do before the show was over, so there was no rushing, pretty much at all. Liz and Kenbei and I actually just sat around and talked for a couple hours on Saturday and Sunday... I didn't take that many pictures, but I figured I would share with you guys what I did take! We're going to have a video up on my channel this Sunday about our NYCC experiences, so I'm not going to blog very much about that, but I wanted to share with you some pictures I took! I spent most of my time with Liz and Kenbei, as James(GrimJak) and Dan(The Laundry King) were off doing other stuff, so we all probably have different pictures. I know this year everyone took pictures of what they wanted to see, as opposed to everyone taking the same pictures.
WITHOUT FURTHER ADO, ENJOY! (You can click any of the pictures for a full-size edition)
The largest booth, WETA, had a sleepy Smaug!
The Teen Titans in their Go! incarnation were blown up outside for the whole weekend
Mega Bloks had a huge display this year, they had a Mechwarrior and an Assassin from AC.
Scale model of Serenity
Dat Aqualad tho
Last year was Supes' 75th anniversary, this year was Bats'.
You can't really see it, but she had these terrifyingly blue contacts on... Definitely the best lasso I saw though.
This assassin had his poses down-pat
While not specifically related to NYCC, there was a Walker hand counting down to the return of TWD. Lost a finger each day until Sunday-- REALLY COOL
The only new Casey Jones we saw, and I don't think anyone could have topped this! Kid's a genius-- and a really nice person too.
Kenbei spent the entire weekend trying to find a Vegeta. Followed these guys around for like an hour until we could get a photo op, hah.
Tuesday, October 7, 2014
Trap Team Impressions
This won't be a review, since I'm only halfway done with the story, or, at least, thereabouts, but I'd just like to say some stuff that's been on my mind.
I went to midnight launch with Liz for Skylanders trap team and we got quite a haul, which you can view here. That video was about the toys, so now let's talk about the game itself!
First of all, WELCOME BACK Toys for Bob! It's good to have you guys back. That being said, this game, pretty much right off the bat, feels like it should have been the sequel to Giants. Although there are characters from Swap Force, it feels like the old Skylanders games did, and IMHO, that's a great thing. I don't think it's as hard as Giants was (IMO, Giants is the toughest game in the series), but it's still leagues away from Swap Force's difficulty.
The backgrounds and the setting are all completely fleshed out, which is something I'm glad about. They've FINALLY allowed us to choose to jump off cliffs, and this even sometimes leads to hidden areas. You'd think I was suicidal the way I leap off cliffs now! It doesn't even do damage to you, which makes me feel a bit sad about it. If you're in an arena match and you get knocked off it will deal damage, however.
Unlike Swap Force, the Giants have a purpose again, they can do basically everything that they could in Giants, though their jobs are less frequent. They can once again lift giant boulders and break bomb doors without a bomb. The best part about the giants in Trap Team is that THEY ACTUALLY FIT ON THE STAGE AGAIN. The new team, the Trap Masters, are about 3/4 the size of the Giants so it makes sense. It seems like they actually playtested them before they released the game, unlike Swap Force, where the giants served really no purpose at all and often caused the game to wig out since they didn't really fit anywhere. They had giant chests though, which have been replaced in Trap Team by villain chests, but they're basically exactly the same except for the symbol on the front. In Swap Force it was Tree Rex and now it's Kaos.
The new gimmick for this game is the traps, and while I love that they've come up with the idea to reverse the formula, where you capture the characters and then play with them, some of them appear to be a little lackluster. Not all of the trappable villains have three attacks (actually, I think that most of them have 2), and some really don't make all that much sense to me in their elements. There's also not the same amount of villains for each element. The fact that they talk to you and comment on what's going on from inside their traps (The speaker in the portal, actually), is a really nice touch that helps with the immersion.
I said in the video that minis/sidekicks have no special purpose, but there is actually a section in the Academy (your new hub world) with tiny paths just for them. I'm not sure if it happens anywhere else, but on the Mystic Mill stage, one of the villains, the Shrednaught, has areas that only he can access in his evolved form, which is actually a really nice touch, it makes it seem like the villains have some purpose once they're with you, besides dealing TONS of damage. The cores themselves don't seem to have any sort of special purpose anymore though, since elemental gates can now only be opened by Trap Masters. Everyone else has something special to do though.
The minigames now have some meat to them as well, there's a new version of Skystones, that sort of functions like somewhat of a mash up of Yu-Gi-Oh! and Pokemon cards, and it usually turns out to be really fun. The more villains you trap, the more cards you get for the game, so capturing villains serves more than one purpose. The Skaletones showdown is a kind of... Rock Band-lite rhythm game that is personalized to your skylander OR villain, where they sing along to music of varying styles with another NPC singing lead. The four difficulty levels mean that everyone has a chance to try this out. The expert levels are actually REALLY challenging and remind me of Amplitude/FreQuency on the PS2.
The traps are actually really interesting themselves, since there are all different sculpts, but it's not really necessary to have more than one of any element's traps, beyond the sake of having them. I also learned that the 'evolved' status of a villain is held on the trap itself, not by the game, so you'll have to do the villain quests over and over if you intend to buy more traps, which is kind of unfortunate... You might be wondering what villain quests are? Well, they're what replaced the missing heroic quests. Each villain has a quest somewhere on a stage, that can range from just talking to an NPC to playing Angry Birds with a sheep cannon. I heard a lot of players whining that there are no more heroic challenges for them to help up the stats of skylanders they like, but I don't have a problem with this. There also appear to be more traps than there should be, since there are 5 or 6 sculpts for each element, but some elements *cough* MAGIC *cough* only have three trappable villains.
The Arena is back, but each set of 3 waves has a different goal, and none of them are just "HIT THESE GUYS HARD." You don't have to follow the gimmick of the map, as it won't kill you outright if you ignore it, but you needn't usually rely on the gimmick of the map to get by. Player vs Player though, is completely gone and sort-of replaced with the Kaos Doom Challenge, which is sort of like if Skylanders was played like Dungeon Defenders. You can build towers and you have a box to protect. While I miss SkyGoals a lot, since it wasn't even in Swap Force, there are allusions to it in the arena challenges. One of the 3 round matches involves you carrying the ball from SkyGoals and it powering you, or any other carrier up.
The co-op is actually the only real problem I've had. The tether keeping you and your partner together is REALLY short this time around, and it leads to some unfortunate respawn chains, especially when a bounce pad is involved. The game itself seems to be more glitchy than ever before. I've been stuck in the floor multiple times, my cutscenes often hang for absurd amounts of time, and there's even a weird glitch that happens in co-op every once in a while where none of your buttons do anything. You cannot attack, but you can walk, while the other player has no issues. I've also noticed that about 20% of the time I move something off the portal, the game does not recognize that anything has been moved for a minute or so. Unfortunately, it seems like the portal is just slower to recognize and activate items in general this time around. Some of the items have had their effects changed, so maybe it's trying to figure that kind of stuff out?
I think that's about it for my impressions, this post is long enough already!
I went to midnight launch with Liz for Skylanders trap team and we got quite a haul, which you can view here. That video was about the toys, so now let's talk about the game itself!
First of all, WELCOME BACK Toys for Bob! It's good to have you guys back. That being said, this game, pretty much right off the bat, feels like it should have been the sequel to Giants. Although there are characters from Swap Force, it feels like the old Skylanders games did, and IMHO, that's a great thing. I don't think it's as hard as Giants was (IMO, Giants is the toughest game in the series), but it's still leagues away from Swap Force's difficulty.
The backgrounds and the setting are all completely fleshed out, which is something I'm glad about. They've FINALLY allowed us to choose to jump off cliffs, and this even sometimes leads to hidden areas. You'd think I was suicidal the way I leap off cliffs now! It doesn't even do damage to you, which makes me feel a bit sad about it. If you're in an arena match and you get knocked off it will deal damage, however.
Unlike Swap Force, the Giants have a purpose again, they can do basically everything that they could in Giants, though their jobs are less frequent. They can once again lift giant boulders and break bomb doors without a bomb. The best part about the giants in Trap Team is that THEY ACTUALLY FIT ON THE STAGE AGAIN. The new team, the Trap Masters, are about 3/4 the size of the Giants so it makes sense. It seems like they actually playtested them before they released the game, unlike Swap Force, where the giants served really no purpose at all and often caused the game to wig out since they didn't really fit anywhere. They had giant chests though, which have been replaced in Trap Team by villain chests, but they're basically exactly the same except for the symbol on the front. In Swap Force it was Tree Rex and now it's Kaos.
The new gimmick for this game is the traps, and while I love that they've come up with the idea to reverse the formula, where you capture the characters and then play with them, some of them appear to be a little lackluster. Not all of the trappable villains have three attacks (actually, I think that most of them have 2), and some really don't make all that much sense to me in their elements. There's also not the same amount of villains for each element. The fact that they talk to you and comment on what's going on from inside their traps (The speaker in the portal, actually), is a really nice touch that helps with the immersion.
I said in the video that minis/sidekicks have no special purpose, but there is actually a section in the Academy (your new hub world) with tiny paths just for them. I'm not sure if it happens anywhere else, but on the Mystic Mill stage, one of the villains, the Shrednaught, has areas that only he can access in his evolved form, which is actually a really nice touch, it makes it seem like the villains have some purpose once they're with you, besides dealing TONS of damage. The cores themselves don't seem to have any sort of special purpose anymore though, since elemental gates can now only be opened by Trap Masters. Everyone else has something special to do though.
The minigames now have some meat to them as well, there's a new version of Skystones, that sort of functions like somewhat of a mash up of Yu-Gi-Oh! and Pokemon cards, and it usually turns out to be really fun. The more villains you trap, the more cards you get for the game, so capturing villains serves more than one purpose. The Skaletones showdown is a kind of... Rock Band-lite rhythm game that is personalized to your skylander OR villain, where they sing along to music of varying styles with another NPC singing lead. The four difficulty levels mean that everyone has a chance to try this out. The expert levels are actually REALLY challenging and remind me of Amplitude/FreQuency on the PS2.
The traps are actually really interesting themselves, since there are all different sculpts, but it's not really necessary to have more than one of any element's traps, beyond the sake of having them. I also learned that the 'evolved' status of a villain is held on the trap itself, not by the game, so you'll have to do the villain quests over and over if you intend to buy more traps, which is kind of unfortunate... You might be wondering what villain quests are? Well, they're what replaced the missing heroic quests. Each villain has a quest somewhere on a stage, that can range from just talking to an NPC to playing Angry Birds with a sheep cannon. I heard a lot of players whining that there are no more heroic challenges for them to help up the stats of skylanders they like, but I don't have a problem with this. There also appear to be more traps than there should be, since there are 5 or 6 sculpts for each element, but some elements *cough* MAGIC *cough* only have three trappable villains.
The Arena is back, but each set of 3 waves has a different goal, and none of them are just "HIT THESE GUYS HARD." You don't have to follow the gimmick of the map, as it won't kill you outright if you ignore it, but you needn't usually rely on the gimmick of the map to get by. Player vs Player though, is completely gone and sort-of replaced with the Kaos Doom Challenge, which is sort of like if Skylanders was played like Dungeon Defenders. You can build towers and you have a box to protect. While I miss SkyGoals a lot, since it wasn't even in Swap Force, there are allusions to it in the arena challenges. One of the 3 round matches involves you carrying the ball from SkyGoals and it powering you, or any other carrier up.
The co-op is actually the only real problem I've had. The tether keeping you and your partner together is REALLY short this time around, and it leads to some unfortunate respawn chains, especially when a bounce pad is involved. The game itself seems to be more glitchy than ever before. I've been stuck in the floor multiple times, my cutscenes often hang for absurd amounts of time, and there's even a weird glitch that happens in co-op every once in a while where none of your buttons do anything. You cannot attack, but you can walk, while the other player has no issues. I've also noticed that about 20% of the time I move something off the portal, the game does not recognize that anything has been moved for a minute or so. Unfortunately, it seems like the portal is just slower to recognize and activate items in general this time around. Some of the items have had their effects changed, so maybe it's trying to figure that kind of stuff out?
I think that's about it for my impressions, this post is long enough already!
DO ANY OF YOU GUYS HAVE ANYTHING TO ADD/ASK?
Tuesday, September 23, 2014
Upload Changes for Phase 2
I've been talking a lot lately about Phase 2 of my YouTube channel here and there, and I just wanted to go into a bit deeper detail about what all of that junk entails. So I'll go right ahead and tell you guys what my uploads are going to be like once Phase 2 begins!
First off, I'm going to do my best to have just one Let's Play going at any given time. I was doing two at the same time recently, and it was just eating up my upload schedule (Couples' Co-Op has Ibb & Obb going and I was working on Marvel Nemesis: Rise of the Imperfects myself, if you were wondering). As of this week, the footage I had of MN has all been uploaded, so I'm going to finish uploading Ibb & Obb (WE ACTUALLY BEAT THE GAME!) and then I'll go back and finish off Marvel Nemesis. I'm not 100% sure what the next LP will be, but chances are I already have it written down somewhere. I'm going to concentrate on taking things relatively one step at a time. For Let's Plays though, I've decided that I'll be uploading them in the 11 o' clock timeslot on their respective days. The upload schedule itself will remain the same:

I will be getting back into finishing off my old series as well in Phase 2. I need to get back to my roots, and back to the reasons why people watched me in the first place. I'll definitely be going back and finishing off my GNT4 1v3s, since that's something I have been wanting to do for a long time. I'll also be cycling through new content and finishing off the requests that I still have. I really will get to them, regardless of people telling me they'll help me film and they don't actually.. As for the new stuff, I have a set of probably... 100 or so games that I want to film, sooner rather than later. I have a lot of data to go through and hopefully it will help me out in the future.
During Phase 2 I would also like to have one tutorial series going on at a time. When I played Rumble Fighter somewhat religiously, my goal was to make one adventure mode tutorial per month. That was a little hard to follow through with, but I tried. Since RF left OGPlanet, I haven't looked into it so I won't be doing the bm tutorials anymore, unless there's a huge clamoring for them (Which I highly doubt). Therefore, I'll be going back and finishing the DMTV movelist first, and then what I've decided to do next is work on path guides for Skylanders. As far as I know there's only one other person who does this and I find his series terribly unpleasant to watch. Even though his videos grate on my nerves he gets a metric butt-ton of views on them, and I know that I can do them better, with more insight than he provides. After I finish path guides for Skylanders, I'm not too certain what the next thing would be, but I've got ~70 skylanders, so the videos will probably take quite a while to get through anyway. I was considering making God breakdown videos for SMITE, but they started the Know Your Enemy series, and I do not think I can compete with the actual game doing the videos.
Speaking of SMITE, I was thinking of making MMO videos a once-a-month kind of thing. I was strongly considering doing the victory/defeat animations things once a month, but I think instead I'll just release them when I get a chance.
That's what I've got so far, and I hope you're just as ready for Phase 2 to start as I am!
First off, I'm going to do my best to have just one Let's Play going at any given time. I was doing two at the same time recently, and it was just eating up my upload schedule (Couples' Co-Op has Ibb & Obb going and I was working on Marvel Nemesis: Rise of the Imperfects myself, if you were wondering). As of this week, the footage I had of MN has all been uploaded, so I'm going to finish uploading Ibb & Obb (WE ACTUALLY BEAT THE GAME!) and then I'll go back and finish off Marvel Nemesis. I'm not 100% sure what the next LP will be, but chances are I already have it written down somewhere. I'm going to concentrate on taking things relatively one step at a time. For Let's Plays though, I've decided that I'll be uploading them in the 11 o' clock timeslot on their respective days. The upload schedule itself will remain the same:
- Sundays: Vlogs/rants/Unfair-Y Tales
- Tuesdays: General Gameplay
- Wednesday: Twitch highlight(s) every other week [Gonna stick to 2 at max]
- Saturday: Fighting games/beat-em-ups

I will be getting back into finishing off my old series as well in Phase 2. I need to get back to my roots, and back to the reasons why people watched me in the first place. I'll definitely be going back and finishing off my GNT4 1v3s, since that's something I have been wanting to do for a long time. I'll also be cycling through new content and finishing off the requests that I still have. I really will get to them, regardless of people telling me they'll help me film and they don't actually.. As for the new stuff, I have a set of probably... 100 or so games that I want to film, sooner rather than later. I have a lot of data to go through and hopefully it will help me out in the future.
During Phase 2 I would also like to have one tutorial series going on at a time. When I played Rumble Fighter somewhat religiously, my goal was to make one adventure mode tutorial per month. That was a little hard to follow through with, but I tried. Since RF left OGPlanet, I haven't looked into it so I won't be doing the bm tutorials anymore, unless there's a huge clamoring for them (Which I highly doubt). Therefore, I'll be going back and finishing the DMTV movelist first, and then what I've decided to do next is work on path guides for Skylanders. As far as I know there's only one other person who does this and I find his series terribly unpleasant to watch. Even though his videos grate on my nerves he gets a metric butt-ton of views on them, and I know that I can do them better, with more insight than he provides. After I finish path guides for Skylanders, I'm not too certain what the next thing would be, but I've got ~70 skylanders, so the videos will probably take quite a while to get through anyway. I was considering making God breakdown videos for SMITE, but they started the Know Your Enemy series, and I do not think I can compete with the actual game doing the videos.
Speaking of SMITE, I was thinking of making MMO videos a once-a-month kind of thing. I was strongly considering doing the victory/defeat animations things once a month, but I think instead I'll just release them when I get a chance.
That's what I've got so far, and I hope you're just as ready for Phase 2 to start as I am!
Friday, September 5, 2014
PARTY HARDY~!
My birthday is coming up, on Sept. 20th, and that's pretty much what I've been spending most of time doing lately, getting ready for an AWESOME party. My mom will be visiting the favorite child in Arizona, so I have the house almost to myself, since my aunt is still here. Barring being trapped in Shitopia, this is going to probably be the best party I've had in years.
We ran into a couple of snags, but all of that should be out of the way by the time the 20th rolls around. You might be wondering why I'm writing about my birthday party here on my blog when generally speaking, my blog has been about my internet persona. Well, that's because I'm going to try doing something new at my birthday party this year!
If all goes according to plan, I'll be streaming a PvP tournament of Skylanders during the party, so all of you guys that are too far away, have a chance to join in the fun too! It's not totally finalized yet, butttt...
We ran into a couple of snags, but all of that should be out of the way by the time the 20th rolls around. You might be wondering why I'm writing about my birthday party here on my blog when generally speaking, my blog has been about my internet persona. Well, that's because I'm going to try doing something new at my birthday party this year!
If all goes according to plan, I'll be streaming a PvP tournament of Skylanders during the party, so all of you guys that are too far away, have a chance to join in the fun too! It's not totally finalized yet, butttt...
These are the rules as they stand now
I wrote up the rules with Liz in tow so we could come up with the best wording and how to place them. I wrote them down on a sheet of my easycling Instant Whiteboard paper, so I can actually stick them right to the wall. As you can tell from the rules page, I'll actually be running 6 tournaments, SkyGem Master and SkyGoals in Spyro's Adventure and Giants, and Battle Arena and Ring Out in Swap Force. This is also the first time I'll be able to hand out prizes for the tournament! I've got tons of posters, skylanders, and even a few comics and a game or two to give away! However, most of what I have as prizes are also items that are available in my eBay Store, so if you happen to be looking for variant skylanders, or promo posters from NYCC, look no further than that link right there! I'm pretty affordable too! 

I'm trying to make sure that all of my skylanders are at least level 10 for the tournament, so they won't just get knocked out right away by someone with a level advantage, and if other participants want to bring their own army, they are more than welcome. I'm relatively certain that my friend Caitlin and even Tethrinblaze will be bringing their own. In order to facilitate this, I've been streaming a lot of Skylanders lately over on my Twitch channel, so you might wanna check me out there. That's also where the actual tournament will be streamed!
As many of you know, I'm a cheapskate, so rather than buy the first set of Cards Against Humanity Cards, I decided I would print them and laminate them myself, so that's been taking quite a bit of time out of my days as well. I've finished all the black cards and about half of the white ones so far, so that should be over and done with by the 20th.
As many of you know, I'm a cheapskate, so rather than buy the first set of Cards Against Humanity Cards, I decided I would print them and laminate them myself, so that's been taking quite a bit of time out of my days as well. I've finished all the black cards and about half of the white ones so far, so that should be over and done with by the 20th.
I've also outlined the first 20 episodes of Unfair-Y Tales, so once A Dramatic Reading of a Yearbook Signing debuts, expect more videos than you can shake a stick at!
ALSO ALSO ALSO, on the topic of Phase 2, I just found out that I'm getting an HDTV from GrimJak, and that means that I may be moving up to an HD capture card waaaay ahead of schedule, so that's great news for all of you that enjoy my console content!
Tuesday, August 26, 2014
Phase 2
I know I made a post a little while ago about stuff that was coming out soon, but I wanted to update that, so I decided I'd make a new entry. Also... sorry about not posting anything here for like... an entire month... It's been hard for me to come up with ideas about what to write.
Now that I've got something in mind, I'd love to be able to let you guys in on what's going to happen with Phase 2 of my YouTube channel, since a couple people have been saying "Why do you keep saying that?" Allow me to explain!
Calling it "phase 2" is just cooooool! Well, I mean, there's that, but that's not the only thing about it. A Dramatic Reading of a Yearbook Signing is going to preface Phase 2 of my channel, as well as be the opening to Unfair-Y Tales. With that started, I'll move on to a lot of things I've been wanting to get into! I'm done with all the lame tasks I had to do to get my channel up to snuff, so I finally have the time necessary to work on and get ready for new stuff!
A Dramatic Reading is going to come up around the time that Liz and I finish Ibb & Obb, so you can get a feel for the timeframe (There are 15 stages in Ibb & Obb and as of right now we're on 10 or 11). I've got time to work on more semi-scripted stuff, and also just plan out my next videos, so you can expect a lot more obscure game videos, and also plenty more Sunday uploads in the future!
However, phase 2 isn't all about moving forward and changing stuff up. I also intend to go back and fix up what I'm lacking. I'm going to cycle through the requests I've still got too, but as Liz brought up a very valid point, there's not as much point in me filling out requests for people that don't exist on YouTube anymore, so I'm going to root out the ones that are superfluous as of now, while getting through the meat of them. I also plan on finishing off/continuing series that I used to work on way back when, while also making them even better!
I will definitely be revisiting the Selected Genre Series, with help from you guys, of course! I ran into a snag with the third episode, as it was fighting games, and I planned on filming Aggressors of Dark Kombat, but couldn't... I will in the future though!
In addition to that, I'll be going back into my 1 vs 3 videos to finish off the rest of the cast, which is something I've been wanting to do for a long time. I'll also finish the DMTV Movelist during Phase 2! I'm hoping to have at least one series going at a time that I can upload weekly, like I'm currently doing with Ibb & Obb. Me and Liz will also be branching out during Phase 2 with Couples' VERSUS and Couples' Competition once Ibb & Obb is finished.
In addition to that, I'll be going back into my 1 vs 3 videos to finish off the rest of the cast, which is something I've been wanting to do for a long time. I'll also finish the DMTV Movelist during Phase 2! I'm hoping to have at least one series going at a time that I can upload weekly, like I'm currently doing with Ibb & Obb. Me and Liz will also be branching out during Phase 2 with Couples' VERSUS and Couples' Competition once Ibb & Obb is finished.
I also plan to stream a bit more often than I do now. I'm finally getting a community going, and they're helping me to advance with the games I'm playing, so I've been really excited about streaming for probably.. The first time ever. You can expect plenty more Skylanders streams in the future!
There's a bunch coming up, so don't forget to tune in!
Monday, August 4, 2014
MUGEN, I missed you
I've got a lot of games, that much is certain. There's not a lot of them that I actually go back to once I stop playing them, there has to be some crazy urge or pull towards them if I'm going to go back. However, there's only one real engine that I work with, and that's MUGEN. I guess with infinite possibilities, there's always something new to come back to, though I haven't really thought about anything regarding it in a while.
I had a bunch of characters waiting to be tested and I've been compiling a collection of stages to try out, for basically years. I finally went back in and put all the new characters in and playtested them, and now I'm working on adding the stages, which is a lengthy process for me. Actually adding them isn't really a problem, it's finding themes and characters to go on them. For every stage in my MUGEN, I've got a base theme, and then two characters that will appear on that stage in arcade mode and they have their own themes, and it takes me literal hours to find the right themes for most of these guys. All that work, but when it just feels right... That feeling is amazing. I think you could only get that kind of feeling with an engine that you can work with, it's not the same as customizing a character in an already complete game.
Anyway, I'm actually getting through a lot of the stages in the folder, and I'm ready to jump back in to MUGEN on the regular as well, so you can expect quite a few new matches up on my channel in the near future. I realized recently that I started my channel basically as a MUGEN-only channel, and once I got my first EasyCap, I kinda just stopped caring about MUGEN.
I've still got a ton of requests, and also tons more stuff since I last had a video up. A lot has changed in my life since I first started YouTube, but I still do play MUGEN, and I intend to go back to it. I have been playing faaaaaaaaaaaaaar too many shooters lately, and I would love to get back into fighting games. What better way to head back into fighters than to play one with everything I love?
I had a bunch of characters waiting to be tested and I've been compiling a collection of stages to try out, for basically years. I finally went back in and put all the new characters in and playtested them, and now I'm working on adding the stages, which is a lengthy process for me. Actually adding them isn't really a problem, it's finding themes and characters to go on them. For every stage in my MUGEN, I've got a base theme, and then two characters that will appear on that stage in arcade mode and they have their own themes, and it takes me literal hours to find the right themes for most of these guys. All that work, but when it just feels right... That feeling is amazing. I think you could only get that kind of feeling with an engine that you can work with, it's not the same as customizing a character in an already complete game.
Anyway, I'm actually getting through a lot of the stages in the folder, and I'm ready to jump back in to MUGEN on the regular as well, so you can expect quite a few new matches up on my channel in the near future. I realized recently that I started my channel basically as a MUGEN-only channel, and once I got my first EasyCap, I kinda just stopped caring about MUGEN.
I've still got a ton of requests, and also tons more stuff since I last had a video up. A lot has changed in my life since I first started YouTube, but I still do play MUGEN, and I intend to go back to it. I have been playing faaaaaaaaaaaaaar too many shooters lately, and I would love to get back into fighting games. What better way to head back into fighters than to play one with everything I love?
